#ifndef _AUDIO_H_
#define _AUDIO_H_

#include "../sleipner_config.h"

#ifdef _PLATFORM_WII
#include "wii_audio.h"
	#define AUDIO()	audio::WiiAudio::Instance()
#else
#include "bass_audio.h"
	#define AUDIO()	audio::BassAudio::Instance()
#endif 

#endif //_AUDIO_H_